10 years of FTL: the making of an enduring spaceship simulator
Developers Justin Ma and Matthew Davis look back at the game's creation and legacy.
Alex Calvin at Ars Technica
Doom Eternal composer alleges id Software stole control of soundtrack from him
Gordon alleges a crunch-heavy schedule and creative clashes led to him losing control of Doom Eternal's music.
Justin Carter at Game Developer
Crypto's biggest crash saw guy playing League Of Legends while luring investors
FTX’s $32 billion valuation evaporated overnight in crypto’s most costly crash yet.
Ethan Gach at Kotaku
After two days of April Fools', you can't pay $8 to impersonate Nintendo on Twitter anymore (at least for now)
Do you think someone would do that? Just lie on the internet?
Ted Litchfield at PC Gamer
Add a Bootstrap navbar to your HTML5 Phaser games and let it manage the UI
I love to develop games, I am doing it for (way) more than a decade, but there’s still something I hate about developing games: the UI.
Emanuele Feronato's blog
Vueday 2022 conference happening in Verona and online on November 18th
Making your first Phaser game with Phaser Editor 2D - part 1: introduction
The unmaking of McPixel 2: a McPixel 3 documentary