— issue #453

CSS puzzle game, Monocraft, and Lil Plane


Pixel art comes to life: fan upgrades classic MS-DOS games with AI
A technique called "img2img" can upgrade pixel artwork into high definition.
Benj Edwards at Ars Technica

Congratulations to Monty Python fans, there is finally an RPG for you
Is that a penguin on the telly? No, it’s an RPG on your table.
Joshua Rivera at Polygon

To consumers, development crunch is increasingly a red flag
Games like Cyberpunk 2077 and Fallout 76 have shifted public perceptions of crunch, now seen as a warning sign for bugs and low quality.
Rob Fahey at GamesIndustryBiz

Spectrum Labs teams with IMVU to use AI to identify healthy online behavior
Spectrum Labs created natural language AI that can parse online text for toxic behavior. And now it has figured out how to identify healthy online behavior and reward it.
Dean Takahashi at GamesBeat


How I made a pure CSS puzzle game
I recently discovered the joy of creating CSS-only games. It’s always fascinating how HTML and CSS are capable of handling logic of an entire online game, so I had to try it!
Temani Afif at CSS-Tricks

How to handle a consuming energy bar, or measure the time a player is pressing a button, in your Phaser powered HTML5 games using TypeScript
This post covers in detail the process of handling a consuming energy bar, or measuring the time a player is pressing a button.
Emanuele Feronato's blog


Monocraft - a programming font based on the typeface used in Minecraft


Lotsa Conway


Freeze-melt animation


The GameFi Cycle: why all Play To Earn games die


Lil Plane

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