— issue #45

Gamedev.js Weekly #45

Articles

How a mobile studio's fight for survival ended with a $500K investment Exclusive
While the Traplight Games team aimed to create their own original games, they soon found themselves collaborating with other bigger studios, and that initial goal of making original games had to be left behind... for a while.
Mike Rose at Gamasutra

This Game Console Makes You Play Tetris With Just One Move Per Day
Waiting for your turn during a two-player session of Super Mario Bros. is excruciating enough, but that lag has nothing on this.
Joshua A. Krisch at Popular Mechanics

How Playful is mapping the frontier of VR game development
The field of VR game development is growing fast, and Lucky's Tale developer Playful Corp is getting a lot of attention for its twist on the form.
Alex Wawro at Gamasutra

5 Tips For Designing Great Game Characters
Here is a list of 5 elements developers can consider when creating a character. What more do you suggest?
Scott Johnston at Spil Games

Is Mobile Gaming The New Core Gaming?
People’s understanding of “the games industry” is usually much smaller than it actually is. They tend to think in terms of the platforms that they play as the heart of everything and then extrapolate outward.
Tadhg Kelly at Tech Crunch

Video games gadgets? 3Dprint your Mario!
If you were raised in the 80’s, no matter where you were born, a trademark of your infancy it’s for sure Nintendo’s Super Mario Bros!
Antonio Tiseo at Gamepix

Moon Hunters Kickstarter Post-Mortem: Stats, Anxieties, and Success
Tanya X Short is the Creative Director of Kitfox Games, whose Kickstarter for Moon Hunters recently ended. Their first game, Shattered Planet, released to Steam in July.
Tanya X Short at Gamasutra

Tutorials

Let's make a Mario game - 2D gaming using Processing.js
We had a look at some of the basics of making a game using the Processing.js game library, so let's kick it up a notch by getting down and making our own Super Mario game.
nihongoresources.com

Introduction to entities and components
Imagine you are creating a roleplaying game. You can choose between 4 playable characters that differ greatly between themselves - it should be simple enough to implement it in a classical way.
invrse blog

HTML5 swipe controlled Sokoban game made with Phaser
I am showing you how to make an HTML5 Sokoban game using Phaser.
Emanuele Feronato's blog

Resources

Game Programming Patterns is finally completed

NASA Posts a Huge Library of Space Sounds, And You’re Free To Use Them

Demos

PlayCanvas physics performance test with boxes

Games

Curious Expedition - roguelike simulation set in the 19th century

© 2014 - 2024 Enclave Games | Privacy policy Contact