— issue #449

Js13kBreakouts, morphing portal, and Play for Good


Cramming Papers, Please onto phones
I created Papers, Please in 2013 specifically for desktop computers with mouse control. Now, here, in 2022, desktop computers no longer exist and all computing is done via handheld mobile telephone. Time to update this dinosaur.
Lucas Pope's blog

Google adds instant cloud-streaming button to web searches for games
It's not just Stadia, either; non-Google streaming rivals also get featured.
Sam Machkovech at Ars Technica

The final Fifa: after 30 years, the football sim plans to go out with a bang
It started with blocky players and electronic crowd noise, now it boasts intelligent animation and specific movement capture for the women’s game.
Keith Stuart at The Guardian

Unity and Microsoft announced Azure cloud partnership
Developers can use Azure and the Unity engine together, which will also allegedly make it easier for them to get their games on PC and Xbox.
Rachel Kaser at GamesBeat


An introduction to animating with Scratch
You’ll learn the basics of animating with code using Scratch by building a fish animation. While some familiarity with Scratch will help, this tutorial is perfect for any age since it doesn’t require much knowledge.
Taciane Martimiano at GameDev Academy

HTML5 prototype of Block it using Box2D in an Arcade way
Powered by Phaser and featuring compound objects and custom contact callback, written in TypeScript.
Emanuele Feronato's blog


js13kGames 2022 kick-off - online on August 13th


js13kBreakouts - example Breakout games using small libraries/engines/templates for the js13kGames competition


Prototyping video games in 60 seconds using a combination of GPT-3 and DALL-E (Twitter thread)


Morphing portal

SVG fireworks


GMTK: how to combine video game genres


Galeries Lafayette - Play for Good

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