— issue #444

Platformer Toolkit, box having a party, and PowerPoint challenge


Someone reportedly bought up $40k of stock to ask Nintendo about F-Zero
Nintendo president says he's ‘grateful’ for the enthusiasm, but there are currently no plans for more F-Zero.
Zack Zwiezen at Kotaku

The Epic Games Store will use randomized ratings to curb review bombing
The storefront will also use random polls to help with curation and discoverability.
Chris Kerr at Game Developer

Posting your game on social media shouldn't cost you your mental health
This post is in response to a statement I posted on twitter about a game I work on.
IndieGameJoe at Reddit

Quantum games and interactive tools for quantum technologies outreach and education
We provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years.
Various authors at Spie Digital Library

Diablo Immortal shows self-regulation is a failure in the games industry
The games industry has a history of championing self-regulation. But its refusal to address predatory microtransactions could be its undoing.
Trone Dowd at Vice


Continuous collision detection between a moving circle and a lot of other static circles – complete example
To determine the path I used a recursive function which tries to move the circle for the entire velocity.
Emanuele Feronato's blog

Best XR tutorials – learn VR, AR, and MR
We’ve gathered some of the best VR tutorials, best AR tutorials, and best mixed reality tutorials to help you get started.
Lindsay Schardon at GameDev Academy


React Brussels by BeJS happening October 14th


Platformer Toolkit by GMTK

Bun - a fast all-in-one JavaScript runtime


Box having a party

Infinite city motion

ASCII wave form collapse


24 hour PowerPoint game dev challenge


Hop Warp

Dwarf Workday

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