— issue #442

Hathora, Citybound, and Street Fighter


One way to actually make money on your first game
I want to show you how a few indies found an interesting way to get past the typical “first game funk” and actually launch a game quickly and make some real, sustainable money from it. I want to introduce you to “fast follow”.
Zukalous at How To Market A Game

Cuphead studio director on delays and long development: ‘who cares?’
Maja Moldenhauer explains why taking care of the team’s mental health was so important, even if it added years to Cuphead’s development.
Rebekah Valentine at IGN

Microsoft is working on games for Microsoft Teams
Testing has started on casual games inside Teams.
Tom Warren at The Verge

Khronos Group launches standards effort for an open and interoperable metaverse
It is an effort to ensure that the metaverse will not be a closed ecosystem ruled by one company or a small group of companies who can extract a toll on developers and users.
Dean Takahashi at GamesBeat

Subset Games partner with Netflix with exclusive mobile release of Into the Breach
Firm's first mobile release since iPad port of FTL: Faster than Light, releasing on July 19.
Lewis Rees at PocketGamerBiz


Understanding continuous collision detection between a moving circle and a static circle
This is important, because later we’ll assume a vertex is a circle with radius = zero.
Emanuele Feronato's blog

Travel in and out of 3D objects using React-Three-Fiber
Exploring textures from outside and inside 3D objects.
Jennifer Fu at Better Programming


Hathora - development framework for building multiplayer games

GitHub Copilot is generally available to all developers


Citybound - a city building game that uses microscopic models to vividly simulate the organism of a city arising from the interactions of millions of individuals

Square dance

Forever forward


Shezzor's Dev Corner: coding a Street Fighter game with JavaScript and Canvas, part 1: intro and tooling


Knights n Stuff

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