One way to actually make money on your first game
I want to show you how a few indies found an interesting way to get past the typical “first game funk” and actually launch a game quickly and make some real, sustainable money from it. I want to introduce you to “fast follow”.
Zukalous at How To Market A Game
Cuphead studio director on delays and long development: ‘who cares?’
Maja Moldenhauer explains why taking care of the team’s mental health was so important, even if it added years to Cuphead’s development.
Rebekah Valentine at IGN
Microsoft is working on games for Microsoft Teams
Testing has started on casual games inside Teams.
Tom Warren at The Verge
Khronos Group launches standards effort for an open and interoperable metaverse
It is an effort to ensure that the metaverse will not be a closed ecosystem ruled by one company or a small group of companies who can extract a toll on developers and users.
Dean Takahashi at GamesBeat
Subset Games partner with Netflix with exclusive mobile release of Into the Breach
Firm's first mobile release since iPad port of FTL: Faster than Light, releasing on July 19.
Lewis Rees at PocketGamerBiz
Understanding continuous collision detection between a moving circle and a static circle
This is important, because later we’ll assume a vertex is a circle with radius = zero.
Emanuele Feronato's blog
Travel in and out of 3D objects using React-Three-Fiber
Exploring textures from outside and inside 3D objects.
Jennifer Fu at Better Programming
Hathora - development framework for building multiplayer games
GitHub Copilot is generally available to all developers