— issue #441

Early prototyping, jellyfish mayhem, and Backstabber Hero

Articles

How supporting core loops and early prototyping are key to your game's success
How to find, prototype and playtest the fun.
Holly Green at Game Developer

What Diablo Immortal means for the future of gaming
Many Diablo fans think that Blizzard’s mobile adaptation isn’t for them. They’re right.
Sisi Jiang at Kotaku

Fallout 5 is coming after the next Elder Scrolls game, Todd Howard says
Earth could still be inhabitable when it arrives.
Michael McWhertor at Polygon

King purchases AI firm Peltarion
Founders Crnkovic-Friis and Måns Essén join the Candy Crush maker's leadership team to improve AI in games.
Jeffrey Rousseau at GamesIndustryBiz

Stalker 2 delayed to 2023 as studio reveals working conditions in Ukraine
They showed footage of their employees either evacuating or sheltering during the initial invasion.
Rachel Kaser at GamesBeat

Tutorials

Design UIs with HTML and CSS in Construct
HTML is great for designing user interfaces: it's powerful, flexible, and easy to develop with. And we'd know - we built all of Construct in the browser.
Ashley at Construct Blogs

Move an object along a path in Godot 2D
We will see how to move a 2D sprite in a pre-defined path in Godot. You will learn: how to create a path and how to make your sprite follow the path.
Vionix Studio

Competitions

Countdown to js13kGames 2022

Demos

Jellyfish mayhem

Animated 3D bee

Snail slider

Videos

GDevelop intermediate tutorial: timers and waiting

Games

Backstabber Hero

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