— issue #439

Collision detection, fly around, and Dumpling Delivery

Articles

I'm starting to think battle pass systems are anti-gamer
I just finished playing Halo Infinite. The whole time, I couldn't stop thinking about battle passes and how they kinda force you to play.
crazyman3561 on Reddit

Game pirates trolled with controller errors and endless rain
Why just lock them out of a game when you can let them in and mess with them.
Luke Plunkett at Kotaku

Diablo Immortal is one of the most frustrating games I've ever played
There's a great Diablo game here that wants to be seen. It could have even been a D3 expansion. But it's saddled with fucked up monetization and frustrating gameplay to go along with it.
domiran on Reddit

18 countries back report calling for loot box regulations
Document dubs the practice "exploitative," shares proposals on how the industry can improve in-game transactions.
Danielle Partis at GamesIndustryBiz

Tutorials

Understanding continuous collision detection between a moving circle and a non axis aligned line
Continuous collision detection is very important in all your games which require precise collisions between fast moving objects, and it’s one of the most difficult and resource consuming tasks when dealing with physics.
Emanuele Feronato's blog

5 ways to take your creative side seriously right now
For most of us, we just aren't really encouraged or incentivized enough to be creative and build things. But if you believe in your creativity and want to start getting serious about creating things, here are some ways to do that.
Matt Hackett at Valadria

Competitions

Top games + source code from Gamedev.js Jam 2022

Tools

Phaser Editor 2D v3.33.2 released and plugins updates

Demos

Just to fly around

Flipping neon

Recoil

Videos

Let's build a Sudoku Solver in JavaScript, NodeJS, and API - Ania Kubów

Games

Dumpling Delivery

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