— issue #436

Zelda Classic, I/O Pinball, and Dyson sphere

Articles

EA's FIFA series loses its name after nearly 30 years
EA and FIFA break up over reported $1 billion differences.
Ethan Gach at Kotaku

Nvidia takes first step toward open source Linux GPU drivers
Both Intel and AMD have maintained mostly open source Linux drivers for years.
Andrew Cunningham at Ars Technica

For tech giants, all roads lead to mobile gaming
GameBake's Michael Hudson looks at Netflix's nascent steps into mobile gaming and sees the future reflected in his eyes.
Michael Hudson at Pocket Gamer

Unity stock tanks 28% as outlook falls short of expectations
Unity’s stock price fell 28% in after-hours trading after the company reported earnings that met analyst expectations but fell short on the outlook.
Dean Takahashi at GamesBeat

Tutorials

Porting Zelda Classic to the Web
I've written some background information on Zelda Classic, and chronicled the technical process of porting a large C++ codebase to the web using WebAssembly.
Connor Clark's blog

I/O Pinball powered by Flutter and Firebase
For Google I/O, we teamed up with the Flutter team to reimagine a classic pinball game built using Flutter and Firebase. Here’s how we brought I/O Pinball to life on the web with the help of the Flame game engine.
Very Good Ventures Team on Medium

Events

JSNation Conference 2022
See talks by Evan You, Kyle Simpson, Addy Osmani at JSNation Conference. Get tickets with our 10% discount code GameDevJS & attend remotely or in-person in Amsterdam on June 16 & 20. Also, there's a ticket giveaway on Twitter.

Tools

Make games social and competitive with the new leaderboard system in GDevelop

Resources

Sema has just published a white paper on why code reviews matter and how to integrate them effectively into your team and organization. You can read the white paper here.

Demos

Dyson sphere

City in a bottle

Metronomy's small

Videos

Ourcade: I made a game run in 2D, React, and 3D

Games

I/O Pinball

Match Fall

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