— issue #433

7 tips, Persepolis, and Super Chesslike Adventure


Paradox gives its official blessing to Vampire: The Masquerade fangames
Fangame developers can even profit, as long as Paradox gets its 33 percent cut.
Kyle Orland at Ars Technica

Halo Infinite’s latest mode sounds awful similar to a battle royale
‘Last Spartan Standing,’ coming next month, is a free-for-all elimination mode on large-scale maps.
Ari Notis at Kotaku

LEGO Star Wars: The Skywalker Saga moves 3.2m units globally
The title reaches the sales landmark two weeks after launch, as it becomes the largest console launch for LEGO video games.
Jeffrey Rousseau at GamesIndustryBiz

Gearbox to acquire Tiny Tina's Wonderland co-developer Lost Boys
Lost Boys has worked on other notable franchises including Call of Duty and PUBG.
Chris Kerr at Game Developer


7 tips from 7 days of game dev for 7 Day Roguelike
I worked for each of the 7 days of the jam, documenting as I went, and have extracted one useful tip from each day that I think could help you make games.
Matt Hackett at Valadria

Capacitor “Hello World” example: how to convert your web applications to native Android applications
When you build a web app, or a HTML5 game, sooner or later you will want to make it run on mobile devices as a native application.
Emanuele Feronato's blog


Games Gathering: Gamedev Under Bombs happening today


Phaser Editor 2D v3.33 released


Sema has just published a white paper on why code reviews matter and how to integrate them effectively into your team and organization. You can read the white paper here.


Persepolis reimagined

Particle Mario

Falling dots


Super Chesslike Adventure

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