— issue #431

7 gamedev resources, starfield, and You Are The Snooze Button


Despicable or ingenious: is it wrong to cheese a video game?
Cheesing, or covertly using system glitches and design oversights to beat your opponents, is considered a shameful gaming strategy – or is it just smart?
Keith Stuart at The Guardian

Creating the Commodore 64: the engineers’ story
The daring and design that went into the best-selling computer of all time.
Tekla S. Perry and Paul Wallich at IEEE Spectrum

Epic and LEGO team up to create safe space for kids in the metaverse
The partners are developing creative tools for kids to make and share their own content.
Jason McMaster at GamesBeat

Remedy is remaking the first two Max Payne games with its own engine
Bullet time is making a comeback.
Bryant Francis at Game Developer

New Android rule requires old apps to be updated or lose discoverability
From November, existing apps will require target API level within two years of major OS update.
Danielle Partis at GamesIndustryBiz


HTML5 Game Developer at Amazing Hedgehog
We are looking for someone like us – a passionate game developer who likes coding games and solving performance problems.


The 7 game dev resources that are SO GOOD they will change how you SPEAK
I've enjoyed thousands of excellent resources on game development over the years, but got to thinking: which ones were so impactful they actually changed how I speak?
Matt Hackett at Valadria

Node.js Development Business Guide
Everything You Need to Know as a Product Owner and CxO.


Game Dev Dinner at Devconnect in Amsterdam


Gamedev.js Jam 2022 starts April 13th


Sema has just published a white paper on why code reviews matter and how to integrate them effectively into your team and organization. You can read the white paper here.


Starfield animation

Animating slider values



Rigid Body 2D in Godot tutorial


You Are The Snooze Button

Pipes of Goo

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