In celebration of 'ugly' games
Games have gotten pretty bloody gorgeous, eh? In 2022 we're spoilt for lush vistas reflected against ray-traced floors. But then there are those other games.
Natalie Clayton at PC Gamer
Ten years later, Jenova Chen reflects on Journey
ThatGameCompany CEO discusses what the game meant to players and to himself, both personally and professionally.
Brendan Sinclair at GamesIndustryBiz
Elden Ring's minimal UI and HUD elements have started maximum dev debates
There's even a meme showing what the game might look like if Ubisoft had designed it.
Jeremy Winslow at Kotaku
Build a HTML5 game like Wordle using Phaser and TypeScript – step 3: design the game field
Now it’s time to design the game field and add some improvements to the virtual keyboard itself.
Emanuele Feronato's blog
Learn asynchronus programming JavaScript tutorial
In this lesson, we’ll see how to do asynchronous programming with async/await.
Prakash Gautam at GameDev Academy
Sema - Looking for recommendations of best practices
Sema is building a free code review tool. It includes a best practice library to make code reviews more complete. We are looking for suggestions on your favorite best practice guides to include - JS, JS frameworks, or other topics. If you have recommendations, will you share them at mvi@semasoftware.com
Intro to Unity Web3 programming by Moralis