— issue #423

Ionic, jumping boxes, and Wardle


Vampire Survivors might one day stand alongside Hades and the roguelike greats
TheThe thrill of a bullet hell-type shooter is the last-minute escape — the act of careening through enemy hordes, a hair’s breadth away from disaster.
Justin McElroy at Polygon

The four-day workweek is getting popular among devs, and it sure sounds nice
Blackbird Interactive, the studio behind Homeworld 3, is the latest to embrace the model.
Ari Notis at Kotaku

Dapper Labs: minting NFTs on Flow takes less energy than a Google Search
These findings are interesting considering all of the myths and realities floating around about NFTs, which some people view as either the savior of gaming or a scammy monetization scheme.
Dean Takahashi at GamesBeat

Lord of the Rings and The Hobbit gaming rights up for sale
Auction could give publishers the opportunity to snap up some precious Tolkien IP.
Danielle Partis at GamesIndustryBiz


Smart Contract Developer at OP Games
Collaborate with the tokenomics team to create smart contract protocols for game developers.


Assets from Unreal in WebXR
Although it’s not possible to export from Unreal to WebXR, there are a lot of very nice assets available in the Unreal Marketplace that could be useful for your WebXR game.
Timmy Kokke's blog

Complete iQuery + InteractJS Drag and Match game in less than 70 lines
I already showed you the basics of JQuery and InteractJS libraries to build a Drag and Match game, and now here I am with the complete example.
Emanuele Feronato's blog


Building mobile games with Ionic and Phaser webinar on Feb 15th


WebGL 2.0 achieves pervasive support from all major web browsers

A-Frame v1.3.0 released


Jumping boxes

Spiner lines

Gears SVG background


Syntax Podcast 430: creator of Wordle - Josh Wardle


Battle For Liliputia

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