— issue #42

Gamedev.js Weekly #42


HTML5 Rockstars: Interview with the game developers of Foot Chinko
We are very excited to inaugurate our new blog column “HTML5 Rockstars” with an informal talk with two amazing guys from the RavalMatic studio.
GamePix blog

Steam pulls game after its developer tweets Gabe Newell death threat
The developer of Paranautical Activity, described by its creators as a fast-paced, first-person shooter roguelike, had its game pulled from Valve's Steam service today after its creator posted a death threat to the company's co-founder, Gabe Newell.
Michael McWhertor at Polygon

Zen Game Development: How process over product keeps motivation alive
Why do so many of us fail to complete games? If the idea is good and we're determined to make it a reality, why is it that some of us continually fall short?
Gabriel Cornish at Gamasutra

5 Tips For Designing Great Game Characters
monument valleyFor developers, game characters are key to a game’s success. Players relate to well-designed characters which makes the game experience feel real. This results in engagement, game plays and revenue.
Scott Johnston at Spil Games

Chrome and Android push HTML5 further
While the recent iOS 8 update did a lot to improve HTML5 on Apple devices, Google just announced Android 5.0 Lollipop, and it has some surprises.
Ashley Gullen at Scirra blog

10 ways to use Trello to empower your game development
Trello has so many uses for game development its “Unreal”, pardon the pun. Using Trello is like the virtual equivalent of hugging a tree.
Liam Twose's blog


Phaser tutorial: how to create an HTML5 survival horror game in 6 easy steps
As promised, here we go with the full tutorial to create the survival horror engine I showed you in the post A quick HTML5 survival horror prototype made with Phaser.
Emanuele Feronato's blog

HTML5 audio for games made easy
Audio in the browser is deceptively tetchy. It's easy to get a basic sound to play with the audio tag.
Sean T. McBeth at GameDev.net

WebRTC Made Simple
This post is a simple guide to getting up-and-running with WebRTC.
Tommy Fisher at The Carbon Emitter

Introduction to Game Design
This course includes defining and analyzing games and their mechanics, and understanding how mechanics affect gameplay and player experiences.


Phaser v2.1.3 and Pixi v2 are out

MelonJS 1.2.0 now in Beta

Gameblox: a game editor that uses a block based programming language

ZorroSVG - put a mask on it


Phaser cheatsheet

Brand new Phaser API documentation in JSON format


Digital Fireworks

Pixi.js v2 Spheres Demo

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