— issue #415

TEGA, Infrastructures, and A Dark Room

Articles

Embracer eyes €2.75 billion acquisition of board game company Asmodee
Asmodee's board game pedigree includes recent work to extend those games' reach into digital spaces.
Alissa McAloon at Game Developer

It Takes Two wins Game of the Year
The nominees also included Deathloop, Psychonauts 2, Resident Evil Village, Metroid Dread, and Ratchet & Clank: Rift Apart.
Dean Takahashi at GamesBeat

Kickstarter shifting to the blockchain
Crowdfunding platform says backers and creators will still be able to use normal currency to fund projects
James Batchelor at GamesIndustryBiz

Minecraft passes one trillion views on YouTube
Block building sim is the most watched video game ever on the platform, with 35,000 active creator channels based in 150 different countries.
Keith Stuart at The Guardian

Someone mixed Scrabble with battle royale, and by god it works
In the free to play Babble Royale, drop onto a board, start making words, and kill other players by connecting to them.
Christopher Livingston at PC Gamer

Tutorials

Programmatically creating entities with PlayCanvas
In some cases it is convenient to create Entities in your scripts - this tutorial shows you how.
PlayCanvas Tutorials

Game in ReactJS - Cuzzle (part 1)
In this article I would like to share with you the process of development of the latest game that I developed called Cuzzle (cube + puzzle = Cuzzle) using ReactJS.
Jorge Rubiano at DevTo

Tools

TEGA - TypeScript Embedded GameBoy Macro Assembler

Resources

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Demos

Infrastructures

Spiral shapes

Bounce

Videos

The Matrix Awakens: an Unreal Engine 5 experience

Games

A Dark Room

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