The GTA Trilogy trainwreck was a wake-up call: stop delisting old games
Remasters shouldn't delete the work that preceded them, period.
Dominic Tarason at PC Gamer
How Web3 is democratizing revenue for the HTML5 game space
In the HTML5 game space, there’s no solid pathway to distribution, especially compared to mobile games. You have to work tirelessly to push your game to virality.
Jen Larsen at GamesBeat
How do they make browser games nowadays? Part 1
If you are discoverer, please continue reading and you will know how to use React’s declarative superpowers to create games.
Alexander Saltykov at Medium
HTML5 prototype of Serious Scramblers powered by Phaser and written in TypeScript built with no physics engines: only Swept AABB collision detection
I started studying a bit about continuous collision detection, and apart from being a quite CPU expensive task, it can be simplified in some particular cases, like platform games, using Swept AABB collision detection.
Emanuele Feronato's blog
Godot-near-sdk - a lightweight NEAR SDK for Godot
Deconstructor of Fun: Blockchain Gaming for Dummies