— issue #411

Browser games nowadays, Godot, and Cosmic Bee

Articles

Xbox boss 'disturbed' by what's going on at Activision Blizzard, reconsidering relationship
Xbox joins PlayStation in criticizing Call of Duty publisher following latest allegations.
Ethan Gach at Kotaku

2021 delays show pandemic's biggest impact on games
Global Sales Data's Aidan Sakiris and Sam Naji dive deeper into the effect of COVID-19 on retail and digital sales across Europe and beyond.
James Batchelor at GamesIndustryBiz

The GTA Trilogy trainwreck was a wake-up call: stop delisting old games
Remasters shouldn't delete the work that preceded them, period.
Dominic Tarason at PC Gamer

How Web3 is democratizing revenue for the HTML5 game space
In the HTML5 game space, there’s no solid pathway to distribution, especially compared to mobile games. You have to work tirelessly to push your game to virality.
Jen Larsen at GamesBeat

Tutorials

How do they make browser games nowadays? Part 1
If you are discoverer, please continue reading and you will know how to use React’s declarative superpowers to create games.
Alexander Saltykov at Medium

HTML5 prototype of Serious Scramblers powered by Phaser and written in TypeScript built with no physics engines: only Swept AABB collision detection
I started studying a bit about continuous collision detection, and apart from being a quite CPU expensive task, it can be simplified in some particular cases, like platform games, using Swept AABB collision detection.
Emanuele Feronato's blog

Tools

Godot-near-sdk - a lightweight NEAR SDK for Godot

Demos

Symmetric squares

Morph vertices

Colors

Podcasts

Deconstructor of Fun: Blockchain Gaming for Dummies

Games

Cosmic Bee

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