— issue #407

DOOM on checkboxes, PixiJS Elementals, and Bomb Hopper


DOOM rendered via checkboxes
I took the nerd snipe bullet and set about combining Cornelius Diekmann's work in DOOM via WebAssembly with Checkboxland.
Andrew Healey at Healey Codes

Epic says it’s ‘open’ to blockchain games after Steam bans them
Epic has a set of rules, and will likely add more in the future.
Mitchell Clark at The Verge

Game developers say it helps when fans realize they’re human
A thriving Discord community has become an essential part of the game dev toolkit — especially for small independent games and busy community managers.
Ian Birnbaum at Vice

Unity Gaming Services launches for easier cross-platform multiplayer development
Among other tools, UGS includes cloud diagnostics, analytics, and multi environment identifiers.
Rachel Kaser at GamesBeat

Arcadians NFT: funding the future of Web 3.0
We are building a community of gamers and creators to build the future of Web 3.0 instant games and Arcadians is our first big step towards achieving that goal.
OPGames blog

Stardew Valley creator's next game is an adorable chocolate shop sim
Eric Barone surprised everyone with the first reveal for Haunted Chocolatier.
Lauren Morton at PC Gamer


PixiJS Elementals
This is a summary of the knowledge I have gathered along my career and I think is essential to get started making games and content with PixiJS.
PixiJS Elementals

Understanding physics continuous collision detection using swept AABB method and Minkowski sum
I started studying something about continuous collision detection, and the simplest method, which is perfect for simple platformers, is the swept AABB method.
Emanuele Feronato's blog


One js13k per day - post compo feedback initiative


gameController.js - handle, configure, and use gamepads

Import full model hierarchy into PlayCanvas


Psychedelic jellyfish shader



Bomb Hopper

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