— issue #403

ChowJS, TheatreJS, and Idle Zoo


It’s-a me, Chris Pratt: Super Mario Bros cast announcement sparks ridicule
The escapades of the famously Italian brothers will be portrayed by a non-Italian voice cast in an upcoming animated film.
Michael Sun at The Guardian

Classic EverQuest players raid together to raise funds for hurricane relief
An old game, mastered by dedicated players.
Cass Marshall at Polygon

Over 200 Chinese games firms reportedly vow to self-regulate in face of new restrictions
Statement from state-backed gaming association suggests firms will use facial recognition to identify minors.
James Batchelor at GamesIndustryBiz

Land speculators will kill your game's growth
"The rent is too damn high in the real world. By George, let's not repeat the same mistakes in the digital one."
Lars Doucet at Game Developer

It's time for open world games to ditch the question marks
Let's have less emphasis on the destination, and more on what happens on the road.
Rick Lane at PC Gamer


ChowJS: an AOT JavaScript engine for game consoles
Recently, we have been working on getting a large JavaScript game to run on game consoles. We made use of ChowJS, our ahead-of-time JavaScript compiler and runtime.
Mathias at MP2

Serious Scramblers HTML5 prototype built with Phaser and TypeScript - adding a new enemy type: the rotating saw
Unlike angry pigs, saws can’t be killed by stomping on them.
Emanuele Feronato's blog


Theatre.js - a JavaScript animation library with a GUI

Phaser dev log - summer 2021

Roadroller postmortem


Walking on the moon

A turbulent world


Idle Zoo

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