Odeeo raises $1M for non-disruptive audio ads for games
The Tel Aviv company gives advertisers a chance to be able to connect with gamers via non-disruptive, personalized audio messages in mobile games.
Dean Takahashi at VentureBeat
Blizzard just delivered a masterclass in how not to announce a game
The reveal of Hearthstone's new Mercenaries spinoff left viewers baffled about how the game works and why they were already being asked to pay for it.
Ben Goodman at PC Gamer
How to port your HTML5 game to Steam
I developed my game with phaser but you can use any framework. The steps should be identical.
Rookie Bowman's blog
Phaser platformer series #23: tilemaps
We’ll be creating a basic tilemap and loading it into our game. We’re going to be using the open source tilemap editor Tiled.
Tom Harrison at Digitherium
Roadroller - a heavyweight JavaScript packer
ggez - a lightweight game framework for 2D games