— issue #398

LÖVR, furry ball, and The Lives of Others

Articles

Yes, Skyrim's foxes do lead you to treasure, sort of
It's a little more complicated than that, but the end result is still loot.
Luke Plunkett at Kotaku

Sony spent five years building a new PlayStation VR studio, then abruptly shut it down
Sony Manchester’s CSAR: Combat, Search, and Rescue was to be a VR helicopter action game harking back to the old days, but it never ended up materializing.
Jack Yarwood at Polygon

What is the metaverse, and why is it worth so much money?
Developers discuss the various visions this widely used term implies, the increased investment in those making it a reality and the many barriers they face.
James Batchelor at GamesIndustryBiz

The Quake remaster is available now
And it's even got the old Trent Reznor soundtrack.
Joseph Knoop at PC Gamer

Shell Shockers passes 35 million game plays
Shell Shockers was born from the mind of Blue Wizard Digital founder Jason Kapalka, creator of the massively successful Bejeweled game and co-founder of PopCap.
Tom Harris at CrazyGames

Tutorials

Game design: writing engaging protagonists and antagonists
In storytelling – in movies, books, games, pretty much every storytelling narrative has a protagonist.
Prakash Gautam at GameDev Academy

Phaser platformer series #21: scenes
We’ll need to expand our code to have multiple scenes. See also #22: title and end screens.
Tom Harrison at Digitherium

Tools

LÖVR - open source framework for rapidly building immersive 3D experiences

Resources

Mobile Games Marketing For Indie Developers ebook

Demos

Furry ball

Potted cactus

Games

The Lives of Others

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