— issue #397

Js13k, GlazeJS, and Blocky Bugs


Softgames sells off web business to Azerion
Azerion will be responsible for publishing all current and future web-based games released by Softgames.
Aaron Orr at PocketGamerBiz

The GTA remastered trilogy appears to be real, and coming to Switch
Rockstar is also bringing the games to PS5 and Xbox consoles, naturally.
Zack Zwiezen at Kotaku

From Mafia to Among Us: can social deduction evolve as online multiplayer?
I want to share my two cents on the emergence of online multiplayer games that are taking the genre to a new place.
Moein Pahlavan at Gamasutra

How did the pandemic impact diversity, equity, and inclusion in the industry?
Outgoing IGDA Foundation head Nika Nour on what's been lost and what's been gained in the past year and a half.
Brendan Sinclair at GamesIndustryBiz

Kalam Labs raises $450K for its livestreaming platform for educational games
Kalam Labs wants to build a “metaverse for science,” starting with fun virtual content for those 6-14 so they can learn science, technology, engineering, and math (STEM).
Dean Takahashi at VentureBeat


Game Developer Relations Manager [Leuven or remote] at CrazyGames
You will play a crucial role in growing our scale-up by setting up partnerships with game developers, distribution partners, and HTML5 gaming platforms.


Build a tiny game for JS13K with Kontra.js
Here's a quick little tutorial how to build this suh-weeet game using Kontra (a tiny game library made just for JS13K) plus a few lines of code.
Lee Reilly at DevTo

Working with Phaser, TypeScript and webpack – step 2: publishing your game
Now it’s time to see how to distribute your awesome game. See also step 3: TypeScript.
Emanuele Feronato's blog


js13kGames 2021 has started


GlazeJS - high performance 2D game engine built in TypeScript


Anonymous global GameDev salaries 2020 (spreadsheet)


Frosted glass

Mountain night


Blocky Bugs

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