700,000 lines of code, 20 years, and one developer: how Dwarf Fortress is built
Dwarf Fortress is one of those oddball passion projects that’s broken into Internet consciousness.
Ryan Donovan at Stack Overflow blog
Horizon Blockchain Games raises $4.5M for its NFT trading card game and wallet
Horizon’s first game is Skyweaver, a competitive digital trading card game that taps the blockchain to give players more realistic ownership of their virtual cards.
Greg Kumparak at TechCrunch
A short story on searching for a publishing deal for our indie game called Heading Out
To our best knowledge, we did everything right but yet couldn’t find a publishing partner for that title.
Braaaur at Reddit
10 years after release, development on Kerbal Space Program has ended
Developed by Squad, the popular space sim launched back in 2011.
Zack Zwiezen at Kotaku
[Remote] User Acquisition Specialist at CrazyGames
Help us build the global market-leading casual browser games platform by growing our user base from 15 million monthly users to 20 million monthly users and beyond.
Working with Phaser, TypeScript and webpack – step 1
I’m not going to try to convince you to change your way of programming, but rather I’m going to show you that it’s really easy to take this little step.
Emanuele Feronato's blog
How to use the three act structure for game design
We will go over quests quickly and how they can be used to drive your story and how the quests can be structured to tell your story.
Prakash Gautam at GameDev Academy
Wonderland Engine 0.8.6 released