— issue #394

Zoom, Spine, and level generation

Articles

Zoom adds games to video meeting service
Addition of third-party apps framed as "a critical component in Zoom's transition from an app to a platform".
Brendan Sinclair at GamesIndustryBiz

Veteran Borderlands 3 devs leave Gearbox
The game’s creative director and others are heading to a new project elsewhere.
Ethan Gach at Kotaku

Playdate is a throwback to the simple days of Game Boy, for better and worse
Before you pre-order the Playdate, learn if it’s a good fit for you.
Chris Plante at Polygon

The game store cold war is heating up
Until the Epic Games Store announced in late 2018 that it would take a 12% cut of game revenue, industry seemed locked-in to a store cut of 30% for PC, mobile, and console.
Michael Hudson at VentureBeat

Think, fight, feel: how video game artificial intelligence is evolving
AI in games has long been geared towards improving computer-controlled opponents. Will it soon create diverse characters we can talk to instead of just shoot?
Keith Stuart at The Guardian

Tutorials

Phaser platformer series #18: question mark box
When our hero hits the question mark box from underneath, the mushroom power up will appear and then race off to the left or right. See also #19: one-way platforms.
Tom Harrison at Digitherium

Serious Scramblers HTML5 prototype built with Phaser and TypeScript update: simulate continuous collision detection
The purpose of Continuous Collision Detection (CCD) is to detect collisions of fast moving bodies that would otherwise be missed.
Emanuele Feronato's blog

Tools

Spine 4.0 is here

Resources

Level generation and style enhancement — deep learning for game development overview [PDF]

Demos

Wood toy

Keep snailing

Podcasts

Newgrounds #57: future of web games

Games

Oddbods: Looney Ballooney

Body Guard

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