— issue #381

Phaser Help Center, keyboard hero, and ASCII engine


Game Web Monetization plugin - report #1
The objective of this plugin was to make it as easy as possible for Web Game Developers to access Web Monetization from their games.
Richard Davey at Web Monetization Community

Epic Games Store adds Itch.io app
Fortnite maker will let users shop from indie storefront without taking a cut of revenues; other third-party apps also added.
Brendan Sinclair at GamesIndustryBiz

CD Projekt refunded 30K copies of Cyberpunk 2077 out of 13M
More details emerge about Cyberpunk’s refund situation.
Cass Marshall at Polygon

Battlefield mobile game coming in 2022 from EA and Industrial Toys
The big game publisher has seen the results of getting a mobile version right — by watching the success of rival Activision with its 300 million downloads of Call of Duty: Mobile.
Dean Takahashi at VentureBeat


Slicing, splitting and cutting HTML5 Box2D physics bodies using Phaser, Planck.js and PolyK
Back in 2011 I tried to build a script to slice, split and cut Box2D bodies using AS3. It’s time to update the script to make it work with the latest libraries.
Emanuele Feronato's blog


vueday 2021 conference on April 29th (ticket giveaway)


Unofficial Phaser Help Center from Phaser Editor 2D

Godot 3.3 has arrived, with a focus on optimization and reliability


CSS only dog walk puzzle simple game

Keyboard hero

GLSL sample 027


Mage ASCII game engine

Build a WebXR game for Quest, part 1: setup and 3D model import



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