— issue #363

Phaser 3.50, Citerate, and A Graveyard for Dreams


Give yourself a break: lessons from burnout
I started writing this post a few days ago, and was so exhausted I couldn’t actually be bothered to finish it, which tells you a lot really.
Sophie Koonin at LocalGhost

It's weird how some games are now too big to fail
Most title’s lifespans would play out the same cruel, Darwinian way: they would come out and either live or die, sometimes with spectacular consequences. No second chances.
Luke Plunkett at Kotaku

Discord valued at $7bn as it raises $100m
The company is currently in the middle of a series H funding round which could see it raise up to $140 million.
Marie Dealessandri at GamesIndustryBiz

CD Projekt has blown years’ worth of goodwill in a week
Botched Cyberpunk 2077 launch and now problems with Devotion.
Nicole Carpenter at Polygon


Functional Games Tester at TransPerfect (on LinkedIn)

Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.


PixelField prototype ported to HTML5 using Phaser
By tapping on the stage, you teleport the rotating square, but elastic strings will cause little squares to bounce here and there.
Emanuele Feronato's blog


My top 5 games from The Web Monetization Challenge 2020


Phaser 3.50 released


Over 500M End-Users Depend on Our Scalable Chat & Activity Feed APIs
Build real-time chat in less time. Rapidly ship in-app messaging with our highly reliable chat infrastructure.

Citerate - open source city simulation mobile game built with React

Jiggle Bells license



Santa's Helper - Christmas game


Mad World MMORPG - new gameplay trailer


A Graveyard for Dreams


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