— issue #360

50 years of gaming history, Phaser Editor v3.9, and Kill The King


50 years of gaming history, by revenue stream (1970-2020)
While the tidal wave of gaming has only continued to swell, the driving factors have shifted over the course of gaming history.
Omri Wallach at Visual Capitalist

Shipping consoles isn’t the problem — there just aren’t enough of them
The resale market is booming, however.
Nicole Carpenter at Polygon

History of online games
Although I’m 100% confident browser games will never take over Console or Desktop games, I strongly believe their future is bright.
Iskren Ruskov at MIRKGames

Blizzard veteran Jeremy Dela Rosa launches new charity platform
Leyline will offer gamers virtual rewards as incentives for supporting good causes.
Matthew Handrahan at GamesIndustryBiz

Kahoot has acquired language learning mobile game maker Drops for up to $50 million
It’s a nice payday for the company, which has 25 million users and recently reached a revenue run rate of $10 million.
Dean Takahashi at VentureBeat


Game Tech Engineer at Poki
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HTML5 2048 game built with Phaser 3 updated: determining when there aren’t more moves
Normally, people realize they got stuck when they aren’t able to scroll the table anymore, but I never built the part of the script which can tell you when there aren’t more moves.
Emanuele Feronato's blog

Web Audio best practices for games in Phaser 3
How to get rid of excess warnings and play nice with iOS.
Tommy Leung at Ourcade


angularday 2020, online on December 3rd (we have ten free tickets to give away)


Phaser Editor 2D v3.9.0 released - Black Friday 50% off sales and ElectronJS

Scenecentric, an open-source multimedia authoring tool for Mac and PC


Over 500M End-Users Depend on Our Scalable Chat & Activity Feed APIs
Build real-time chat in less time. Rapidly ship in-app messaging with our highly reliable chat infrastructure.


Control 2



Kill The King

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