— issue #350

Monetize Godot, animate sprites, and plan release


Waking post mortem
This is a bit of a sob story and I apologize for that... but if you've ever worked as hard on something for as long as I did and had it fail as miserably as Waking, you will understand where I'm coming from.
Jason Oda at IGTMTG

Spelunky 2 speedrunner beats game on one point of health
The latest world record speedrun clears the game in under four minutes, with the runner doing most of it on one point of health.
Riley MacLeod at Kotaku

Rayman creator Michel Ancel quits game development
Wild and Beyond Good & Evil 2 still in development, Ancel says.
Michael McWhertor at Polygon

Unity Technologies raises more than $1.3 billion in IPO at $13.6 billion valuation
Some people were alarmed at how much money the company was losing, but others were impressed with the long-term stability of its subscription base.
Dean Takahashi at VentureBeat


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How to monetize a Godot game with Web Monetization
We can use Web Monetization to earn money from web exported games made with Godot. We can even check if the user is paying and offer them exclusive content.
Isaac at Innkeeper Games

How to create a sprite animation without Canvas
I'll walk you through how to use DOM elements, JavaScript, and the CSS background property to create animations in a game loop much like you would if using Canvas.
Justin Hunter at DevTo

Mobile game release plan + free sheet
We’ll tell you about our experiences and what methods we use for increasing the chances of being featured.
Sonia at Crazy Oyster Games


js13kGames 2020 entries


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Golden triangle

Hex beams 1/4 + 1/4



The AI of Creatures by Alan Zucconi

Super Mario Bros. 3 in 3 minutes - world record speedrun explained


CSS 3D Adventure

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