— issue #339

WebGPU, JS1024, and Foxr Run


Securing Gamepad API
As part of Mozilla’s ongoing commitment to improve the privacy and security of the web platform, over the next few months we will be making some changes to how the Gamepad API works.
Marcos Caceres at Mozilla Hacks

Phaser 3 game framework: my honest review
I'm gonna be giving you something that I liked, next to why/how it was weird, in what's gonna be my attempt to look impartial.
Joseph at Hacker Noon

Fallout series from Westworld creators in the works at Amazon
Nolan and Joy have set their sights on creating another expansive sci-fi series.

Godot 4.0 gets SDF based real-time global illumination
As work progresses on Godot 4.0 at a steady pace, a new and novel method of creating full-scene global illumination has been added in the master branch.
Juan Linietsky at Godot Engine

Facebook advances VR rendering quality with neural 4×4 supersampling
Research suggests that a 3D environment rendered similarly to the original Doom game could be upscaled, with advance training, to a VR experience that looks like Quake.
Jeremy Horwitz at VentureBeat


Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.


Graphics on the web and beyond with WebGPU
Since WebGPU is the wannabe graphic api for the web, it needs to work everywhere.
Damien Seguin at Medium

Puppet Bird way to control the player built with GDevelop
Drag and rotate the crank to raise or lower the bird.
Emanuele Feronato's blog

Typewriter effect for Text and BitmapText in Phaser 3
Create a typewriter effect for web font and bitmap text.
Tommy Leung at Ourcade


JS1024, annual JavaScript and shader code golfing competition, started July 1st


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HASH - build multi-agent simulations in minutes


Healing star

Magical summer


Foxr Run

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