— issue #334

WebGL guide, Color2k, and Bruno Simon

Articles

Studio Ghibli’s influence on game designers is extensive and expanding
For the past 10 years, artists have taken inspiration from Totoro, Princess Mononoke, and many more.
Maddy Myers at Polygon

If GTA5 keeps selling, would Take-Two wait to launch GTA6?
CEO Strauss Zelnick responds to concerns of the publisher cannibalizing its own successes.
Brendan Sinclair at GamesIndustryBiz

EA is releasing the source code for Command & Conquer: Red Alert and Tiberian Dawn
It should help modding community design maps, create custom units, tweak gameplay logic and generally tinker with their beloved RTS in a huge assortment of ways.
Chris Kerr at Gamasutra

Move over, Fortnite: how Valorant became the next big competitive game
Riot Games’ new shooter is already being hailed as a threat to Fortnite, Counter-Strike and Overwatch – and barely anyone has played it yet.
Jordan Oloman at The Guardian

Jobs

Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.

Tutorials

Comprehensive, interactive WebGL guide
This guide is a complete, summarized WebGL tutorial, with tiny interactive demos in each chapter.
Maxime Euzière's blog

Draw a card from your hand like in Legends of Runeterra mobile version
I played a bit with Phaser drag listeners and I managed to create something similar in HTML5.
Emanuele Feronato's blog

State pattern for changing AI and player control in Phaser 3
Use this design pattern to write better code when player or AI control can be swapped.
Tommy Leung at Ourcade

Tools

Color2k - a color parsing and manipulation lib served in 2kB or less

AskQL - a query language that can express every data request

Resources

A Look at the JavaScript Module Pattern
Use the JavaScript Module pattern to define public/private methods and encapsulate functionality.

Demos

Bruno Simon's portfolio

Bezier blossom vortex

Particle box

Games

Parking Jam

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