— issue #331

Particle trail animation, Replay, and underwater cavern

Articles

Playing The Legend of Zelda 20 years ago taught me life lessons that I'm rediscovering now
Amid today’s uncertainty and anxiety, there’s something deeply comforting about the simple pleasure of gaming.
Osman Faruqi at The Guardian

Animal Crossing: New Horizons sold 11.77 million copies in under two weeks
Despite only launching on March 20, it has become the seventh best-selling Switch title of all time.
Chris Kerr at Gamasutra

VR could seize its moment - if the big players would cooperate
VR has an opportunity to break out, but the mess of competing standards is holding back the whole sector.
Rob Fahey at GamesIndustryBiz

Jobs

Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.

Tutorials

How to create a particle trail animation in JavaScript
Particle animations belong to the most impressive animations that exist. Anna Prenzel will explain how you can to easily program a small trail of particles with AnimeJS.
Anna Prenzel at Smashing Magazine

How to create pure CSS games
I will teach you how to create those things you thought you could only create with JavaScript.
Elad Shechter at Medium

Field of view for a roguelike or dungeon crawler in Phaser 3
A fast and realistic 2D field of view effect with the MRPAS algorithm.
Tommy Leung at Ourcade

Pure Javascript class to handle draw and match games like Grindstone
Ready to communicate with your favorite HTML5 framework, Phaser 3 example included.
Emanuele Feronato's blog

Competitions

Gamedev.js Jam 2020 winners announced

Tools

Replay - a cross-platform JS game engine inspired by React

Phaser 3 GUI inspector

Demos

ZzFX sound board (also community edition)

Underwater cavern

Games

Interstellar Connection by Celia and Rose

Destination: Nowwanus by Zoltan Kosina

DigiDistance by Ivolutio

Plans by Lfzinho

Scrap City Scoops by TheoClarke

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