Feeding Rush - a short post-mortem with Ludum Dare game jam tips
I used the Godot engine for my game. I have experience with this engine and can work with it very fast.
Phil at A Game A Month
Announcing first public Grant for the Web call for proposals
Grant for the Web will seed an online monetization and payment ecosystem to challenge the web’s most urgent issues: loss of privacy, centralization of power, and inequalities in online participation.
Grant for the Web
Gaming sees explosive growth in social video as people stay home
Social video has given rise to replays, promotions, live-streamed speedruns, and more that connect everyday players to the gaming franchises and influencers they love most.
Eleanor Semeraro at VentureBeat
Game developers are in demand on Vettery
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Normal mapping a sprite in WebGL
In a 2D game like Matt Fantasy, adding normal maps to sprites is a way to add depth and lighting effects to otherwise flat-looking pixel art.
Matt McKenna's blog
Detect overlap between selection box and sprites in Phaser 3
Use a selection rectangle for multi-unit selection in an RTS-style game.
Tommy Leung at Ourcade
VVVVVV HTML5 prototype powered by Phaser meets light and dark with ray casting
The result is astonishing.
Emanuele Feronato's blog
sim-ecs - ECS library written in TypeScript and optimized for simulations
Collector's edition of The Making of Prince of Persia book is out
A special illustrated and annotated collector's edition is published by Stripe Press on April 28th to coincide with the 30th anniversary of the game's release.
Doom Crossing: Eternal Horizons music video
Assassin's Creed Valhalla official trailer