— issue #330

Normal mapping, ZzFX updated, and sim-ecs


The Internet agrees that Elon Musk is Deus Ex's trillionaire villain, not JC Denton
Today, Elon Musk has decided he’s JC Denton, the hero of 2000’s genre-defining cyberpunk immersive sim Deus Ex. Nobody agrees with him.
Nathan Grayson at Kotaku

My.Games launch hyper-casual publishing programme
The programme will provide developers with product and marketing expertise throughout the product cycle.
My Games

Feeding Rush - a short post-mortem with Ludum Dare game jam tips
I used the Godot engine for my game. I have experience with this engine and can work with it very fast.
Phil at A Game A Month

Announcing first public Grant for the Web call for proposals
Grant for the Web will seed an online monetization and payment ecosystem to challenge the web’s most urgent issues: loss of privacy, centralization of power, and inequalities in online participation.
Grant for the Web

Gaming sees explosive growth in social video as people stay home
Social video has given rise to replays, promotions, live-streamed speedruns, and more that connect everyday players to the gaming franchises and influencers they love most.
Eleanor Semeraro at VentureBeat


Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.


Normal mapping a sprite in WebGL
In a 2D game like Matt Fantasy, adding normal maps to sprites is a way to add depth and lighting effects to otherwise flat-looking pixel art.
Matt McKenna's blog

Detect overlap between selection box and sprites in Phaser 3
Use a selection rectangle for multi-unit selection in an RTS-style game.
Tommy Leung at Ourcade

VVVVVV HTML5 prototype powered by Phaser meets light and dark with ray casting
The result is astonishing.
Emanuele Feronato's blog


ZzFX receives a major update

sim-ecs - ECS library written in TypeScript and optimized for simulations


Collector's edition of The Making of Prince of Persia book is out
A special illustrated and annotated collector's edition is published by Stripe Press on April 28th to coincide with the 30th anniversary of the game's release.


Boids simulation

Corona mesh


Doom Crossing: Eternal Horizons music video

Assassin's Creed Valhalla official trailer


Viral Defence


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