— issue #329Fog of War and Infinite Jumper in Phaser 3, and Multipod
Articles
Standalone Doom Reborn mod aims to revamp Doom 1 and 2 in id Tech 4
This means the core gameplay concepts will be largely the same, but with improved graphics and controls.
Cohen Coberly at TechSpot
Lessons that social VR can learn from Animal Crossing: New Horizons
Animal Crossing has no combat, which immediately drew me in – it’s a game literally built around social dynamics and building community.
Liv Erickson's blog
Halo: Reach fans spent 10 years trying to land an impossible stunt
A decade to reach an Easter egg outside of the map.
Patricia Hernandez at Polygon
Wgpu-rs on the Web
Gfx-rs is a Rust project aiming to make low-level GPU programming portable with low overhead. Wgpu-rs is a Rust project on top of gfx-rs that provides safety, accessibility, and even stronger portability.
Gfx-rs at GitHub
Valve's top tips for launching a game on Steam
The GamesIndustryBiz Academy delves into localisation, wishlists, game tags, and other tools to ensure the best possible launch on Steam.
Matthew Handrahan at GamesIndustryBiz
Jobs
Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.
Tutorials
HTML5 prototype of Bricks hyper casual game with Phaser and Arcade physics – step 2: adding score
If you enjoyed the first step in Bricks series, you will be happy to know we are going to add a scoring system to the game.
Emanuele Feronato's blog
Simple fog of war effect for a Phaser 3 roguelike
Simple and efficient implementation with a RenderTexture and Mask.
Tommy Leung at Ourcade
Events
Let’s Play Quantum Games online event
Competitions
Gamedev.js Jam 2020 ends this weekend
Resources
Infinite Jumper in Phaser 3 with Modern JavaScript ebook
Demos
Inversion warping
Stacked rainbow rectangles
Videos
Jonathan Blow - preventing the collapse of civilization
Dune - the grandfather of real-time strategy
Games
Multipod