— issue #320

Way of an Idea, Crocotile, and Pixel dust


A playable build of the never-released StarCraft: Ghost has apparently leaked online
I haven’t heard that name in awhile.
Jay Peters at The Verge

How do we convey scale in 2D games?
What methods can one use to let the player experience the size of a game world in a 2D game, be it Isometric or Orthogonal?
Trimoq at Stack Exchange Game Development

Rebuilding a classic in Age of Empires II: Definitive Edition
Lead developer Bert Beeckman discuss the process of revamping this series, and what considerations were needed to add new civilizations to the game.
Bryant Francis at Gamasutra

The biggest announcements from the Animal Crossing: New Horizons Nintendo Direct
So much customization!
Julia Lee at Polygon


Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.


Way of an Idea prototype ported to HTML5 using Phaser and Matter physics
You have to draw a platform to make the ball reach the goal.
Emanuele Feronato's blog

How to create an animated countdown timer with HTML, CSS and JavaScript
For something like that, it might be natural to reach for a plugin, but it’s actually a lot more straightforward to make one than you might think.
Mateusz Rybczonek at CSS-Tricks


Blender 2.82 released

Crocotile 3D - create 3D models and environments with tiles

Kibi - text editor in ≤1024 lines of code, written in Rust


Wavy color cube

Pixel dust

Bouncing balls simulation


Diablo Roguelike ASCII render

Baldur’s Gate 3 world gameplay reveal announcement


Intergallactic Exterminator

Backshot Space

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