— issue #318

Backcountry, Godot with MegaGrant, and Hello WebXR

Articles

Backcountry post mortem
Backcountry placed 18th in js13kGames 2019. It pushed us to learn about the Entity-Component-System architecture, WebGL’s instanced drawing, 3D projections, audio synthesis, compression, and many more.
Michał Budzyński and Staś Małolepszy at Piesku

Godot Engine was awarded an Epic MegaGrant
This is a huge honor for us and greatly helps to keep on improving Godot development at an even greater pace.
Juan Linietsky at Godot's blog

With no profit motive, new kids' mobile IP from BBC focuses on a "safe gaming experience"
A luxury not afforded to most developers yields interesting results, as state-funded broadcaster puts its own spin on mobile gaming.
Haydn Taylor at GamesIndustryBiz

Blizzard begins Warcraft 3: Reforged's road to recovery with 2GB patch
"Honestly, it's been a bit of a hard week."
Wesley Yin-Poole at EuroGamer

The Outer Worlds delayed on Nintendo Switch due to coronavirus impact
Chinese developer Virtuos, which is in charge of the port, is closed for the time being.
Nicole Carpenter at Polygon

Jobs

Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.

Tutorials

How to create a card matching game using Angular and RxJS
This article is dedicated to Angular developers who want to harness the concept of reactive programming.
Anna Prenzel at Smashing Magazine

Pixel based physics engine with HTML5 example powered by Phaser
Here I am with a pixel based physics engine. What is a pixel based physics engine? It’s basically a physics engine without physics.
Emanuele Feronato's blog

Tools

Size-Limit - calculate the real cost to run your JS app

Resources

BlueMaxima's Flashpoint - the webgame preservation project

Demos

Hello WebXR

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Games

Flighter.io

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