— issue #316

Converting Flash game, Phaser Game Jam, and Fibonacci particle


All the money in the world couldn’t make Kinect happen
For a moment a decade ago, the game industry looked like a very different place.
Blake Hester at Polygon

The "magic and chaos" of SuperMash, a game with seven different genres
Digital Continue's Joseph Tringali shares his passion for emergent gameplay, retro nostalgia, and procedural games that are sometimes bad.
Rebekah Valentine at GamesIndustryBiz

Yandex: Russian game market doubled in five years to $2 billion
Historically dominated by free-to-play PC games, Russia’s market is shifting more toward mobile games in the past year, Yandex Checkout said.
Dean Takahashi at VentureBeat

Will the success of The Witcher herald a golden age of game-to-TV adaptations?
With their long, complex stories, video games fit television better than film – especially now streaming services have the firepower to make such projects.
Keith Stuart at The Guardian

Enclave Games in 2019, and plans for 2020
Let’s recap the past year and prepare some plans for the upcoming one that probably won’t happen anyway.
Andrzej Mazur's blog


Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.


Progress update: converting the Flash game Blasteroids to HTML5 using Phaser
If your game is to be preserved, you’ll have to re-build it for another platform, and if it’s to stay as a web-based game, then HTML5 (Canvas/WebGL) is likely your best bet.
Cartrell at Gameplay Coder

3D Sokoban prototype controlled by swipe built with Buildbox with (almost) no code thanks to my pure JavaScript class
Level is built at runtime by the script, and the only object I physically added to the world is the ground.
Emanuele Feronato's blog


Phaser Game Jam at NewGrounds


Phaser Editor v2.1.6 released


Tangram memory game

Fibonacci particle

Waves (SVG)


Mahjong Master 2

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