— issue #313

IsoCity, Polygon vortex, and CrossCode


The Witcher 3’s resurgence proves that games have changed
The Witcher 3: Wild Hunt is one of the most-played games on Steam this week. This comes as a result of the megapopular new Netflix show The Witcher.
Jeff Grubb at VentureBeat

The video game industry is over 50: who's keeping track of its history?
Progress on cataloguing influential titles has been halting as major studios fail to lead preservation efforts.
Patrick Shanley at The Hollywood Reporter

The man who made Wolfenstein
The late Silas Warner is barely remembered in gaming, but he did something extraordinary.
Colin Campbell at Polygon

Four reasons why the hypercasual gold rush is coming to an end
Roughly a year ago, in the midst of a hypercasual boom, a bold prediction was made on Deconstructor of Fun - the hypercasual party, as we know it, will end.
Abhimanyu Kumar and Michail Katkoff at Deconstructor of Fun

Only two of the biggest Steam games in 2019 were new releases
Sekiro: Shadows Die Twice and Total War: Three Kingdoms manage to secure a place in platform's highest grossers.
James Batchelor at GamesIndustryBiz


Game developers are in demand on Vettery
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Don’t Touch the Spikes game prototype built with BuildBox
I am going to show you how to build a game like Don’t Touch the Spikes which I already coded with Phaser, this time using BuildBox and yes, a bit of code.
Emanuele Feronato's blog


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IsoCity, an isometric city builder in JavaScript


3D roflcopter

Polygon vortex #2

Watercolor effect in WebGL


Robert Konrad expains CrossCode development


Car Eats Car: Dungeon Adventure

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