— issue #311

WebXR Doom, A-Frame 1.0, and Deul


Inside Rust at Embark 🦀
A peek inside our day-to-day work with Rust and open source game development.
Ari V at Medium

Kind Words, a game about sending nice letters to strangers, is successfully resisting trolls
I was immediately assaulted by a barrage of unironic positivity, I came away feeling immensely better than when I started — after just 10 minutes.
Nathan Grayson at Kotaku

A landmark year for racing video games means even better days ahead on new consoles
WRC 8’s breakout performance highlights a renaissance for licensed motorsports sims.
Owen S. Good at Polygon

Google Stadia acquires Typhoon Studios
Stadia head and Typhoon co-founders explain why the upstart studio is giving up being indie before its first game even launches.
Brendan Sinclair at GamesIndustryBiz

Mixer and Facebook Gaming begin chipping away at Twitch’s market share
Twitch is the undisputed ruler of the livestreaming-video space, but competitors are starting to make gains.
Jeff Grubb at VentureBeat


Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.


Commercial HTML5 math game DrawSum source code available for free
It was a mix between a draw and match game based upon Dungeon Raid engine and a pure math game.
Emanuele Feronato's blog

Building a WebXR version of Doom
The results actually turned out to be better than I was expecting given the sparse amount of time I’ve had to work on this project during the year.
Ian Belcher's blog


Extend Your JavaScript Skills To A Guaranteed Career
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Phaser development update

A-Frame v1.0.0 released


Augmented UI


Toxic, can you survive 30 days in the apocalypse?

Gate of time

React context CSS sprite animator


The transformative power of video games



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