Build a HTML5 game like Bouncy Light with Phaser and Arcade physics
The main concept is very similar to Bouncing Ball 2 prototype, and it’s even easier because we do not have to change ball velocity.
Emanuele Feronato's blog
Writing a multiplayer text adventure engine in Node.js (part 4): adding chat into our game
We’ll focus on adding chat support to the text client from part 3.
Fernando Doglio at Smashing Magazine
Markov Chains for procedural buildings
I want to go into depth about the principles behind using Markov Chains and statistics to procedurally generate 3D buildings and other systems.
Nick's Blog
H5-Texture-Unpacker, a texture atlas splitter
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Button hover distortion effect