— issue #305

GitHub Game Off, H5-Texture-Unpacker, and Arcade level in Flood Escape


YouTuber's lifetime Fortnite ban opens conversation about fair punishments for cheating
The 17-year-old Khattri demonstrated use of an aimbot, a hack that allows players to fire off quick headshots with pinpoint accuracy.
Ian Walker at Kotaku

Neural network reconstructs human thoughts from brain waves in real time
This will enable new post-stroke rehabilitation devices controlled by brain signals.
Moscow Institute of Physics and Technology at TechXplore

In 2020, I can no longer abide the 100-hour RPG
Please. You can’t make everything a side quest.
Cass Marshall at Polygon

Guerrilla Games' Hermen Hulst is PlayStation's new head of Worldwide Studios
Meanwhile, Shuhei Yoshida is tasked with looking after smaller, indie dev teams.
Christopher Dring at GamesIndustryBiz

China imposes online gaming curfews for kids to "prevent addiction"
Enforced with a government database.
Emma Kent at Eurogamer


Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.


Build a HTML5 game like Bouncy Light with Phaser and Arcade physics
The main concept is very similar to Bouncing Ball 2 prototype, and it’s even easier because we do not have to change ball velocity.
Emanuele Feronato's blog

Writing a multiplayer text adventure engine in Node.js (part 4): adding chat into our game
We’ll focus on adding chat support to the text client from part 3.
Fernando Doglio at Smashing Magazine

Markov Chains for procedural buildings
I want to go into depth about the principles behind using Markov Chains and statistics to procedurally generate 3D buildings and other systems.
Nick's Blog


GitHub Game Off 2019


H5-Texture-Unpacker, a texture atlas splitter


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Button hover distortion effect

VJ shape shifter


Arcade level in Flood Escape

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