The race to save Japan's incredible '80s PC gaming history before it's gone
Square, Enix, and Game Arts: 3 origin stories from Japan's PC boom, from inside the Game Preservation Society's archive.
Wes Fenlon at PC Gamer
Zynga posts mixed results: record bookings of $395 million, but short on profits
It’s a bit complicated to figure out, as Zynga is doing a lot better than it said it would, but for various reasons, it isn’t making as much profit as expected.
Dean Takahashi at VentureBeat
Designing Grindstone's super satisfying board-clearing gameplay
A lot of studios have passion projects they work on between contract work and every once and a while those projects get to see the light of day. That's the case for Capybara Games.
Aron Garst at Gamasutra
Amazon blocks sales of all unauthorised Nintendo products
Third-party sellers now need platform holder's approval before selling second-hand games or hardware.
James Batchelor at GamesIndustryBiz
Call of Duty: Modern Warfare review - punchy gunplay in a camper's paradise
Infinity Ward rekindles the Modern Warfare magic with a more tactical first-person shooter - for better and for worse.
Wesley Yin-Poole at Eurogamer
Game developers are in demand on Vettery
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HTML5 wheel of fortune powered by Phaser updated: exclude some prizes
Everything starts from a property called enabled, which can be true or false.
Emanuele Feronato's blog
Building a typing game with MelonJS
Learn how to build a JS game using MelonJS and Tiled.
Fernando Doglio at Bits and Pieces
Writing a multiplayer text adventure engine in Node.js (part 3): creating the terminal client
This third part of the series will focus on adding a text-based client for the game engine that was created in part 2.
Fernando Doglio at Smashing Magazine