— issue #303

Text adventure engine, Codecks, and Once Upon a Sprite


The real enemy within Fallout 76 is capitalism
It’s all so clear now!
Cass Marshall at Polygon

Facing burnout, stress, and health issues, top Twitch streamers are taking extended breaks
Last year during E3, streaming megastar Tyler “Ninja” Blevins took two days off from his regular schedule. A blip on the radar in the grand scheme of things. It cost him 40,000 paying subscribers.
Nathan Grayson at Kotaku

Quantum computing takes flight
A programmable quantum computer has been reported to outperform the most powerful conventional computers in a specific task.
William D. Oliver at Nature

Marketers have to play more videogames to make better brand experiences
Here's a look into successful in-game mechanics and tactics that could help brand experiences drive engagement and revenue.
Stefan Tauber at Marketing Land

Retro nostalgia and why my new website looks like Window 9x
For a while I’ve been wanting to update my website, but I’m really not a designer and I knew any attempts to improve on what I already had would be a haphazard mess.
Ash Kyd's blog

From js13kGames to MozFest Arcade: a game dev Web Monetization story
This is a short story of how js13kGames tried out Web Monetization this year, and ended up at the Mozilla Festival, happening this week in London.
Andrzej Mazur at Mozilla Hacks blog


Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.


Writing a multiplayer text adventure engine in Node.js: game engine server design (part 2)
Covering the creation of one of the modules, and will also be focusing on the design process in order to shed some light into what needs to happen before you start coding your own hobby projects.
Fernando Doglio at Smashing Magazine

Build a HTML5 game like Pocket Snap using Phaser and Matter physics
Step 2: add a landing spot using sensors.
Emanuele Feronato's blog

Realistic water effect using SVG turbulence filter
I’m going to show you how to create a realistic water effect using SVG turbulence filter and CSS.
TK at Red Stapler


Codecks - modern project management for game developers


Curtain creeper

Once Upon a Sprite


Apollo 11 Mission AR | HoloLens 2 | Epic Games


Foot Chinko

Hello Kitty Mahjong

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