300 issues of the Gamedev.js Weekly newsletter
Untitled Goose Game Melbourne-based creators stunned after topping Nintendo charts
It all started with a gag about a menacing goose.
Kristian Silva at ABC News
Revealed: global video games giants avoiding millions in UK tax
Four large companies – including Sony and Sega – have claimed close to half of all relief from a culture-focused tax policy.
Oliver Holmes, Keza MacDonald and Keith Stuart at The Guardian
The Smash Bros. community: an oral history
An inside look at the formation of a persevering grassroots fighting game community.
Aron Garst at Polygon
How one game studio is trying to tackle the loneliness epidemic
BetaDwarf sees opportunity in crisis as it builds a game to foster friendship among lonely people.
Haydn Taylor at GamesIndustryBiz
Mario Kart Tour is Nintendo's most-downloaded smartphone game at launch
Lapped the competition.
Tom Phillips at Eurogamer
Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.
Build a HTML5 game like Pocket Snap using Phaser and Matter physics
Yes, Ketchapp did it again. Their lastest game, Pocket Snap, is another quick and fun hyper casual game.
Emanuele Feronato's blog
ANOVA: A classic Point-and-Click Adventure Game by MontiGames - The first fully independent game by Spanish developer MontiGames is now live! Join their Patreon campaign to help them create more award-winning episodes! You can also follow their development at their new website.
Clubhouse: snappy, modern project management tool for developers
"Clubhouse is like a fast and delightful version of Jira, a more purposeful version of Trello," says a current user. Free for up to 10 users.
Zero divs, pure CSS pixel art animation