— issue #291

Google Play Pass, Mini Black Hole, and Liquidfun


Google is quietly testing Play Pass app and game subscription, taking on Apple Arcade
XDA Developers found evidence last year that Google was working on the Play Pass service, but now the company is starting to test it.
Corbin Davenport at Android Police

Top Fortnite streamer Ninja ditches Twitch for Mixer in Microsoft exclusivity deal
"It's the same me, just a different platform".
Matt Wales at Eurogamer

There will be Quantum Game with 2 Photons
It’s a puzzle game with photons, superposition and quantum measurement, right in your browser. With true quantum mechanics underneath!
Piotr Migdał at Medium

EVE Online's developers want a 'chaos era' for the game
If other changes from this summer are any indication, players are in for a bumpy ride.
Lee Yancy at Kotaku

Tencent’s Honor of Kings AI beats a team of pros
In yet another example of machine learning algorithms besting teams of highly skilled players, an autonomous system devised by Tencent’s AI lab yesterday defeated a human team in a five-on-five Honor of Kings match.
Kyle Wiggers at VentureBeat


Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.


Dissecting a Dweet: Mini Black Hole
Today we will be examining my most popular dweet, a miniature black hole simulation!
Frank at Killed By A Pixel

Build a HTML5 game like iOS game Dash N Blast powered with Phaser
It’s a fun game available only for iOS devices where you have to move from circle to circle avoiding obstacles, which in most cases are circle arcs rotating around target circles.
Emanuele Feronato's blog


Which mobile or handheld platforms do you develop games for?
Amazon Fire OS, Android, iOS, Mobile browser, Nintendo handhelds, Windows 8/10, Linux or other? Take the survey, you could win awesome new gear.

How to use GameDistribution SDK extension for GameMaker Studio 2: HTML5



Play hard


Everyone watching this is fired: tips for game industry programmers



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