— issue #29

Gamedev.js Weekly #29


Resources for HTML5 game developers
In this post we’ll introduce you to some of the resources built by Mozillians that allow you to code and debug HTML5 based games.
Jason Weathersby, Chris Heilmann and Victor Porof at MozHacks

How TerraTech uses steganography for sharing player-generated content
TerraTech is a game all about creativity and expression. Shared experiences are central to our vision, but synchronous networked multiplayer is a big feature that we don't yet have the resources to add.
Russ Clarke at Gamasutra

How This Online Game Generated Double The Engagement of Facebook
Two independent developers created a game that’s achieving an average playing time of 32 minutes by getting to the heart of what users really want.
Scott Johnston at Spil Games

Death of the game design document
Jagex's James Sweatman on why central design documents don't always work, and the alternatives available.
James Sweatman at Develop

CTO/Co-Founder Clay.io
I have joined Clay.io as CTO/Co-Founder, after we raised a ~$500k seed round, and just 6 months after dropping out of high school and moving to San Francisco to join Nomic.
Zolmeister blog

“Go HTML5 or die” – Meetup summary
A full review of the first Softgames HTML5 Games MeetUp "Go HTML5 or Die!".
Manuel Pineda at InsideHTML5Games

Google Will Stop Labeling Freemium Games as 'Free' Apps
Google agreed that it will change the way it labels apps in Google Play so that games with in-app purchases will no longer be listed as "free."
Karissa Bell at Mashable

6 key points from the 2014 Indie Salary Report
This is the fifth year for the indie developer salary report, in which we survey non-salaried game developers. 2013 was a mixed bag overall, with some salaries up, some down year-on-year.
Kris Graft at Gamasutra


Getting Started With Phaser: Building "Monster Wants Candy"
In this extra-long tutorial, I'll break down the source for Monster Wants Candy, a multi-platform game my colleague and I built with Phaser, the HTML5 game engine.
Andrzej Mazur at Tuts+ Game Development


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Watch Vlambeer's 17 lessons for indie developers


Full Immersion - play as a one-eyed sailor in his tiny submarine and reach the treasure

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