DeepMind’s AI can defeat human players in Quake III Arena’s Capture the Flag mode
DeepMind’s cheekily-dubbed For The Win (FTW) agents learn directly from on-screen pixels using a convolutional neural network, a collection of mathematical functions (neurons) arranged in layers modeled after the visual cortex.
Kyle Wiggers at VentureBeat
The Steam Summer Sale 2019 is live
You know what to do.
Andy Chalk at PC Gamer
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Dashy Panda HTML5 game updated to Phaser 3.18.1 with more room for customization and object pooling
Like in most endless runner games, the character controlled by the player does not actually “run”, as it remains in a fixed position while the whole environment runs towards the character.
Emanuele Feronato's blog
Pencil.js intro
I want to present you PencilJS; a nice modular interactive 2D drawing library written in JavaScript.
Guillaume Martigny at DevTo
Floppy, a micro game engine written in JavaScript
Superweb.app - deploy apps, games, and WebAssembly projects as offline PWAs
GLSL: cube environment reflections