— issue #282

W3C with WHATWG, loot box odds, and Zdog


W3C and WHATWG to work together to advance the open Web platform
W3C and the WHATWG have just signed an agreement to collaborate on the development of a single version of the HTML and DOM specifications.
Jeff Jaffe at W3C

Quake 2 gets official ray-tracing support from Nvidia
The classics never die.
Peter Glagowski at Destructoid

Google now requires app makers to disclose loot box odds
Google rolled out a new Play Store policy requiring game makers to show players what the chances are of getting any items that might be contained in a paid random-chance scenario.
Ethan Gach at Kotaku

Divinity: Original Sin studio teases new game, signs point to Baldur’s Gate 3
Larian Studios’ surprise next game may have leaked early.
Michael McWhertor at Polygon

Iron Maiden sue video game company for $2m over Ion Maiden game
Band argue that game ‘is attempting to trade off on Iron Maiden’s notoriety’ and is confusing customers.
Ben Beaumont-Thomas at The Guardian


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How to create a Phaser MMORPG (part 3)
We will finish our Phaser 3 MMORPG by doing the following: add the logic for moving the enemy game objects, allow the players to attack the enemy game objects, and allowing players to chat.
Scott Westover at Phaser Tutorials

Turnellio old Flash Match3 game ported to HTML5 with my pure Javascript class to handle Match3 games like Bejeweled
Get three or more tiles lined up in the same direction horizontally or vertically, and you know, it’s a Match3 game.
Emanuele Feronato's blog


Zdog - round, flat, designer-friendly pseudo-3D engine for Canvas and SVG


Microsoft Defrag (MSDOS)

CSS Tic-Tac-Toe... now with AI

Happy town round 3D


Puppy Blast

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