— issue #280

Phaser MMORPG, Spoke, and Proxx


Sony and Microsoft team up on cloud gaming, ahead of Google Stadia
Collaboration puts PlayStation Now on Microsoft’s Azure.
Owen S. Good at Polygon

Publishers pull their games from Epic's store during its big sale
It seemed to be smooth sailing for the sale, but then two major games suddenly vanished from the store.
Nathan Grayson at Kotaku

'Herd' is the word: developing the Pikmin-inspired The Wild at Heart
Instead of trying to shy away from the comparison or wholly embrace it, Moonlight Kids is trying to establish its own subgenre: the "herd-like".
Aron Garst at Gamasutra

There are too many games that have been designed around the business model
We spoke to Philip Sinclair on his development through the years, as well as the challenges faced making a game with a small budget.
Matthew Forde at Pocket Gamer


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How to create a Phaser MMORPG (part 1)
This game will feature simple gameplay that will allow players to wander in a single area together, attack monsters, and chat.
Scott Westover at Phaser Tutorials

Complete HTML5 SameGame game powered by Phaser 3 and pure JavaScript SameGame class
Updated to latest Phaser version, featuring reverse gravity.
Emanuele Feronato's blog


Phaser 3.17 released

Spoke editor, now on the Web


Like cycle



Proxx, a modern minesweeper on the web for all devices

Avengers Endgame official game

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