— issue #278

Phaser 3 masks, Babylon.js 4.0, and Dumb Ways to Die 2


The saga of Star Citizen, a video game that raised $300 million, but may never be ready to play
An epic sci-fi fantasy, Star Citizen was supposed to be finished in 2014. But after seven years of work, no one—least of all Roberts—has a clue as to when it will be done.
Matt Perez and Nathan Vardi at Forbes

Epic Games to acquire Rocket League developer Psyonix, game shifts to Epic Game Store
Epic Games is acquiring San Diego-based developer Psyonix, the team behind the hugely successful vehicular soccer title Rocket League, it announced on Wednesday.
Stefanie Fogel at Variety

Q&A: Producing a bigger Borderlands
To find out what's changed about making Borderlands games, we spoke to senior project manager Chris Brock about the production process for Borderlands 3.
Bryant Francis at Gamasutra

Ubisoft is trying to wipe out key reselling with 'silent key activation'
The solution: nobody actually gets any keys.
Fraser Brown at PC Gamer

Five-year Minecraft game ends with shameful death
Don’t feel too bad for him, though. The run had to come to an end sooner or later, and he’s already back into it in a fresh new world.
Luke Plunkett at Kotaku


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Add a nice time bar / energy bar / mana bar / whatever bar to your HTML5 games using Phaser 3 masks
This time I wanted to create something better, a more complex time meter with is container and the energy bar a little more good looking than a simple rectangle.
Emanuele Feronato's blog


Pop quiz hot shot. Your JavaScript app is on fire; what do you do? 🔥⏳💣
Answer: Open Honeybadger’s incident report in PagerDuty, check the backtrace, fix in GitHub, then attend a DevOps hero parade in your honor. 🎉🙇‍♂️🙌

Babylon.js 4.0 is here


Useless machine

Nucleus - moons


Dumb Ways to Die 2

3D Darts

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