— issue #272

Stadia, Snapchat, and homm1k


Google Stadia hands-on: streaming analysis and controller impressions
Richard Leadbetter at Eurogamer

Snapchat may launch a gaming platform as early as next month
Instagram is expected to copy Snapchat’s gaming platform shortly after.
Chaim Gartenberg at The Verge

Nvidia AI turns sketches into photorealistic landscapes in seconds
Using generative adversarial networks, users of the software are with just a few clicks able to sketch images that are nearly photorealistic.
Matt Burns at Tech Crunch

6 hyper casual game studios which can help to publish your next game on Apple App Store or Google Play
Finding a publisher – basically a company which operates in your same niche but in a larger scale – can dramatically increase the number of installations.
Emanuele Feronato's blog

Making games for a living means being in constant fear of losing your job
Letting go of the fear was a mistake I won’t make again.
Katie Chironis at Polygon

Epic Games introduces $100 Million Epic MegaGrants initiative, investing in devs, enterprise, education, and beyond
Epic MegaGrants marks an evolution from the earlier Unreal Dev Grants program, a $5 million fund initially launched in 2015, which just awarded its final grants.
Dana Cowley at Unreal Engine's blog


Experienced HTML5 Game Programmer at Jolly Bear Games
Jolly Bear Games is looking for an experienced HTML5 JavaScript/TypeScript programmer to assist their successful casual game team.

Find A Job Through Vettery
Vettery specializes in developer roles and is completely free for job seekers. Sign up to receive interview requests directly from top companies hiring game devs.


Codecademy course on the basics of Phaser
Create your first JavaScript games with Phaser and learn the basics of the framework along the way. Code along on Codecademy's platform with no setup or installation required.

Phaser leaderboard with user authentication using Node + Express + MongoDB (part 2)
We will continue working on our server by adding user authentication, setting up the logic for connecting to MongoDB, and adding the logic for securing our API endpoints.
Scott Westover at Phaser Tutorials

How to build an endless runner game in virtual reality (part 2)
We will implement the game’s core logic and utilize more advanced A-Frame environment manipulations to build the “game” part of this application. See also part 3.
Alvin Wan at Smashing Magazine


Infinite Irish with CreateJS

GLSL: Refracted rays


homm1k - Heroes of Might and Magic tribute for js1k

© 2014 - 2024 Enclave Games | Privacy policy Contact