Games and crowdfunding in 2018
As usual, I have shared a lot of graphs here to go through, alongside my own comments in regards to the trends that can be observed.
Thomas Bidaux at Ico Partners
A closer look at the deck-building hack-and-slash success, Book of Demons
But despite this unusual combination, Polish studio Thing Trunk was able to not just make it work, but make it an indie Steam success.
John Harris at Gamasutra
Everything we learned at Mortal Kombat 11 reveal
So far, Mortal Kombat 11 looks like more Mortal Kombat with the gore dialed up a notch.
Mike Fahey at Kotaku
Gamification is going to get stronger — but for good or evil?
Marketers have been using gamification for some time, but new immersive technologies such as AR and IoT are about to make this much more potent.
Alex Hertel and Yu-kai Chou at VentureBeat
Complete HTML5 SameGame game for you to play and download
Featuring “no more moves” check, powered by Phaser 3 and pure JavaScript SameGame class.
Emanuele Feronato's blog
How to create a loading screen with Phaser 3
In the last episode we’ve successfully launched our mobile Phaser 3 game for the first time and in this episode we’ll create a slick loading screen.
Browser Games Hub
Elowo - PWA-enabled online editor