— issue #262

Year in review, Doom fire, and bitfire


GitHub announcing unlimited free private repos and unified Enterprise offering
We’re announcing two major updates to make GitHub more accessible to developers.
Nat at The GitHub Blog

Game development 2018 year in review
In this post/video, we take a quick stroll down memory lane and look at some of the key stories as they occurred throughout the year.
Game From Scratch

CD Projekt Red’s Cyberpunk 2077 finally has a release date
The studio has been perfecting the game for over a decade, and we finally have a release date.
José Gregorio Zapata at TechNews Today

Improbable and Epic Games establish $25M fund to help devs move to ‘more open engines’ after Unity debacle
Improbable is taking a daring step after announcing earlier today that Unity had revoked its license to operate on the popular game development engine.
Lucas Matney at TechCrunch

Here's what 2019 will be like for the game biz
2019 promises to be a great year in games. Innovation and competition will elevate the industry’s offerings and drive more inclusivity among a broader range of audiences.
Joost van Dreunen at Gamasutra


Find A Job Through Vettery
Vettery specializes in developer roles and is completely free for job seekers. Interested? Submit your profile, and if accepted onto the platform, you can receive interview requests directly from top companies seeking game devs.


Programmatically draw mountains and export them as PNG images using pure JavaScript
Prepare to see a lot of mountains in my next projects, and it would be also interesting to programmatically create a complete landscape with hills, trees and clouds.
Emanuele Feronato's blog

How DOOM fire was done
The fire effect is a vibrant testimony to a time when judiciously picked palette colors combined with a simple trick were the only way to get things done.
Fabien Sanglard's blog


Phaser Editor v2 development progress, report 5


Alien abduction

Bitfire 🔥

All gone (no escape)


Snail Bob 8

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